
Team Harmony
What attribute affects a player being able to stay out of trouble off the ice? I've bumped up player management/discipline in the GM ratings and looked at players scouting reports and players that should stay out trouble, are still getting in trouble off ice. I had a rookie that got in trouble before his first game even though it stated he gets along with everyone. It's really frustrating dealing with a feature that ends up creating civil wars on my team, which isn't realistic. Hopefully there's an option to turn off Team Harmony in FHM 10.
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