Quote:
Originally Posted by jpblitz
Correct. I'm looking for numbers commensurate with reality and not historical reality. I can get that through a replay season, which I'm doing.
What I'm trying to do is get away from a replay season but still have a semblance of non-fictional numbers.
Are there any specific metrics and metric ranges you guys tweak to ensure you get results more to your liking?
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You want the same number of players to hit 500 home runs as historical but you want them to be different than the players who did it historically. So it looks like development only is the way to do that except your results show that it isn't. That's because you can't count on development giving the same distribution of talent as historical. Actually you can't count on it giving the same total talent as historical, let alone a similar distribution.
Think about why the league totals modifiers exist and why the game runs some quick sims of the season before it calculates the final modifiers to be used. It's because even with recalc on the game can't calculate talent ratings that will by themselves produce a season that is overall close to historical. It needs the modifiers to slam the output into compliance.
Since the game is incapable of producing an accurate season overall on talent with recalc there should be no expectation development would be able to produce an accurate season and by extension the more difficult mission of duplicating historical distribution of talent.