Quote:
Originally Posted by Charlie Hough
I suspect the issue is with injury and fatigue settings, as was suggested earlier. It could also be a problem with not setting up the game to keep evolving and import the right modifiers and settings for every historical season.
If you have a large number of guys playing until they're 43 with only a couple of minor injuries, then clearly you must be using some lower injury settings. Fatigue settings might also be low. Both of these will compound the statistical issues, as players who don't get hurt or fatigued much will play a LOT of games, allowing them to produce more of everything over the span of their careers.
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I ran a random debut for 30+ seasons using 24. 3 year recalc with development on. I stared league with low long term injuries and High(modern day) short term. Normal fatigue. By the time I stopped play, I had what I considered to be too many 3000 hit guys. Tony Gwynn actually reached 4000 hits. I don't think it was a matter of guys playing too long, instead it was like you said too many games per season. Gwynn played pretty much injury free his entire career.