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Old 11-13-2023, 05:39 PM   #14
thehef
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Join Date: Jun 2006
Posts: 5,345
Charie Hough, that all makes sense... With recalc off there's always going to be the risk of the "Mays in 1953" scenario happening to certain players (who miss years or only played sparingly, or had an uncharacteristically down year), regardless of which year you play... That's why I think my 3-or 5-year recalc only for the initial import is a good strategy for a development on / no recalc kind of game.

What I'm really curious about, though, is this:

Quote:
Originally Posted by Charlie Hough View Post
With the development engine, I have found that players with very high potential often develop into stars, as you would expect, and often they become good or very good players.
With recalc off, are those players - who develop into stars - developing as such because they have very high potential? Or do they very high potential due to their real-life stats, but they are developing into stars because they had very good ratings upon import (based upon their real-life stats for that year)?

IOW, *if* potential ratings are meaningless in a Recalc=OFF game (we don't know that for sure, but let's just say...), but are still a reflection of a player's real-life stats, then even though there's no connection to potential ratings and how a player will develop, it still could appear as though there's a connection because if a guy imports with good ratings, it's a good bet that he had future real-life years with good stats. OOTP may not be factoring in hs future real-life stats, but the fact that he imported as a good player would bode well for him continuing to be a good player moving forward, thus making it appear as if he's developing according to real life.

Something like that
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