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Old 11-15-2023, 07:14 PM   #40
Charlie Hough
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Quote:
Originally Posted by David Watts View Post
I might be misunderstanding, so I will just ask, would you be interested in playing OOTP if you turned it on one day and Roberto Clemente was playing SS?
It depends on whether I'm using recalc or development. In a strict recalc game, I can understand some people wanting to prevent a player from learning positions that he never played in real life. I'm sure that's why these position restrictions were implemented in the code, but the problem is that they're not just being applied to recalc games. They also affect games where the user has chosen to use development instead of recalc.

Now, if someone wants to use development but still doesn't want Clemente to have any chance to learn positions that he never played in real life, then they should have the option to prevent that.

However, for me personally, even in a recalc game, if the AI decides that it wants to have Clemente learn to play shortstop because it's severely lacking at that position in the organization, and it wants to invest the time in spring training and the regular season to do, with all the risks of errors and issues along the way, I don't necessarily mind it. I certainly want the freedom to do that with players on my own teams.

I especially do not want Clemente prevented from doing that in a development game. When you're using development, you're actively asking OOTP to allow players to evolve and develop in ways that they never did in real life. So, why would you say that you want them to evolve and develop in every other aspect of the game, but not in potentially learning new positions?

The mere fact that Clemente never played shortstop in real life should never mean that he is forced to do the same thing in a development game. The only reasons he played the positions that he did in real life were the original real life circumstance, development, and management decisions at the time. Things could have been completely different with different circumstances and decisions, so in a development game where we are inviting alternate history, it should be entirely possible for those differences to play out and for him to learn new positions.

It already happens with every other aspect of a player's ratings, potential and abilities in a development game. Why would it be disallowed and blocked when it comes to learning new positions? It makes no sense to me, and it contradicts a significant aspect of the development engine. Of course, if other people want to keep those blocks and restrictions in place, then they should have the option to keep them. But we need the option to eliminate them, and, in a development game, I think it makes more sense to make that the default.

These are going to be rare occurrences anyway. It's not as if dozens of historical players are suddenly going to start being played in new positions and learning them. It doesn't happen that way with modern MLB or fictional games, so it wouldn't happen with historical games.

Last edited by Charlie Hough; 11-15-2023 at 07:15 PM.
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