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Old 11-16-2023, 01:38 PM   #4
jpblitz
Bat Boy
 
Join Date: Mar 2020
Posts: 17
Quote:
Originally Posted by Charlie Hough View Post
You need to make sure you're applying historical league totals, league total modifiers, and player creation modifiers to your fictional league. If you create a fictional league and add it to an existing setup, that league will probably use the default MLB settings unless you tell it to do otherwise. However, when you first create your game, you might be able to add a fictional league and get everything set up the way you want it, by doing everything all at once. That can help make sure that you remember to choose and apply the right settings that you want.
Tried the latter part of what you said. Created a game, then added in a fictional league (MLB level) to adjust the settings all at once. Homerun issue resolved.

3 things I've noticed that I'm still trying to fix.

1) Stolen bases in the fictional league (league leader had 192)
2) Low rated pitchers moving from fictional league to MLB coming in droves and racking up 250-300 K's.
3) People are hitting triples at the rate they usually hit doubles, and vice versa

My assumption is this is a result of how the fictional players are created using default MLB modifiers? But then why would homeruns be resolved yet the low rated pitchers are still destroying people?

I turned off interleague trade and only allowed free agency hoping the low ratings would prevent a bunch of players from being signed by MLB teams, to no avail. The 1 or 2 star pitchers are picked up as soon as simming begins.

I tried making the fictional league an 8 on reputation and came up with similar results.

If I can figure out the pitching issue that's really all I care about. It's tough seeing the top 6 guys in K's every year be low rated fictional players instead of the top rated players in MLB.
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