Quote:
Originally Posted by David Watts
In fact, the combo of high fatigue and the modern day injury setting may be too much when recalc is off.
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Yes, high injury rates, especially for long-term injuries, seem a bit extreme in my experience. In a recent historical game in the 1930s, I tried using a modern MLB rate for both short-term and long-term injuries, and the effect was instantaneous. Quite a few players ended up with pretty serious injuries, and I have ended up settling on a high rate for short-term injuries and a normal rate for long-term injuries. Unfortunately, the normal rate for long-term is a bit too infrequent, but it's better than what I was seeing in the alternative. Using the normal setting for long-term injuries will probably result in more players being able to reach or exceed career milestones, but it still results in some crucial injuries to star players.
For example, in my 1930s game, even with the normal setting for long-term injuries, teams would lose a key player for several weeks or several months a few times per season. In one case, Lou Gehrig missed the end of the season and then the World Series due to an injury that was supposed to last for just three weeks, but after his injury time expired, OOTP said he was still out. It no longer listed an estimated length of time that he would miss, but his profile said he might return to the injured list. So it was a random lingering injury where he was out indefinitely. That played a role in the Yankees losing the World Series, and Chick Hafey, whom they had acquired a couple of years earlier, also ended up getting hurt in the field at the start of game three, and he missed the rest of the series.