Quote:
Originally Posted by uruguru
I1. Playing with real-life transactions and lineups on -- this already exists, and this restriction is assumed for the following points:
2. Forced results for teams not controlled by the player -- basically force the historical win-loss results of teams not controlled by the player. If the Yankees actually swept the Red Sox in a doubleheader in July 1962, then they should sweep them in the 1962 OOTP sim. Basically teams in OOTP would end up with records identical to history except for their games against a player-controlled team.
In current OOTP, this can currently only be done with relentless save-scumming to achieve the desired results. It's possible (and I've done it for about a third of a season), but very tedious. Even simply providing a "force result" button on the scoreboard UI would help tremendously. However, this option might be a lot harder to implement than it sounds, depending on how integrated the db updates are during the progression of any individual game.
3. Allowing player-controlled teams to set their other lineups and pitching rotations - Currently this can be done by manually changing the lineups and starting pitcher at game start. This is moderately tedious and prone to error, but it can be currently done manually. It would be tremendoulsy helpful if, in this scenario, OOTP would just automatically choose the player's defined lineups and rotation.
4. Use the fatigue system for player-controlled teams - Currently, there is no player fatigue when using real-life lineups because fatigue is presumed to be accounted for in the real lineups. However, if a player can set his own lineups in this ruleset, fatigue needs to be properly tracked for his players. Currently there is no way to enforce this without a player devising a custom fatigue system an doing it himself. Simply being able to enable the built-in OOTP fatigue system would be great.
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If you're going that far, you might as well use the as played schedules too. That would eliminate any potential mismatch between a real-life lineup and a date on which no actual game was played but might be in OOTP due to using the original schedule. Players will also get game days off as they did in reality which should help with fatigue, whereas with original schedules the players will be playing or pitching on days they didn't actually do so.
Indeed, I would go so far as to say using real-life lineups and transactions must be paired with using the as played schedules in order to achieve the highest statistical accuracy.