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Old 12-18-2023, 05:35 PM   #5
luckymann
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Join Date: Nov 2019
Posts: 12,760
I have found - and have been using this combo for a while now - that high player fatigue with high short-term and low long-term gets me what I want in historically-based saves. Arguably, the long-term setting could be ticked up a bit but I hate the idea of players randomly being assigned high injury proneness having their in-game career dictated by this arbitrary decision. In fictional saves, however, I set it at normal.

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