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Old 12-21-2023, 12:49 PM   #25
David Watts
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Quote:
Originally Posted by Rain King View Post
I think this is really asking that the AI play day-to-day players less often...or that the % of day-to-day players is more dynamic (i.e. how the injury affects them potentially decreases over time).
I'm looking for something that will eliminate the need to rely on "high fatigue" to keep players from playing too many games over the course of their OOTP careers. High fatigue works, but knowing from day one of each season that there won't be a single player that starts 154 or 162 games in a season kind of blows. Plus, using high fatigue means some of the old workhorse catchers will never come close to their real life numbers. Saying a player has a bruised knee and the effect on his hitting will be minimal over two weeks is fine, but why not have it be more than minimal if the player isn't given adequate rest? Why not have the bruise require 3 days rest(off days can count) and then have a minimal effect? All the time when watching baseball you will see a guy leave a game due to an injury. The next day you will tune in and learn that the injury is not severe, but will keep him out of the lineup for a day or two. You will often hear that the manager is hoping with a few days off, the player will not need a to go on the IL. This is what I would like to see in OOTP.

An injury prone guy doesn't have to miss playing time due to severe injuries that keep him off the team for amonth, or months or an entire season, he can be a guy that just constantly gets banged up.... Ole Aches and Pains comes to mind.
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