Quote:
Originally Posted by LansdowneSt
I'm sure it was tough for you (but equally for all, market sizes depending) to absorb long-term contracts previously signed or meet FA expectations based on salaries achieved before the adjustment, but the adjustment to the elasticity of ticket prices and customer demand is actually bringing you closer to reality imo.
Here are historic ticket prices: http://roadsidephotos.sabr.org/baseb...cketprices.htm
I highlighted CIN versus the MLB average too. I also calculated the percent variance to the MLB average. Some years didn't have data and the percentage is obviously showing CBA and market changes affecting teams other than Cincy but overall, if your sim in 2070 has you as a great CIN team charging nearly 27% over the average MLB ticket price - that's historically fantastic. It also puts the 85% over the MLB average (in Cincinnati!) seems outrageous for that city/market - even for the Big Red Machine Redux.
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I appreciate the analysis, but the problem is that the Cincinnati I am isn't the Cincinnati of today's reality. The market size is Big in game and Fan Loyalty Very Good.
It's not equal for all though because most teams aren't really feeling much of a difference, it's really just a few at the top. I think a lot of people haven't noticed because their individual situation hasn't changed, and in some cases it has improved. There also is the crowd that will argue anytime you can take away from the top revenue generating teams that it's good for overall parity in a league.
I just think if there is an issue of exploitation or teams being able to charge more than OOTP thinks they should, then why not tie in actual team performance to the ticket price calculation?