Got it, thanks. Definitely slower than normal, still trying to work out the cause. It's eating considerably more RAM than I'd expect, but I have plenty in my system so it's nowhere near the point where a slowdown from having to use virtual memory would be a problem, so I'm not sure that's the problem.
But we'd made some changes about three years ago that had been holding the memory usage pretty level after it reached a certain point, and I'm seeing about 20% more used in your game than a test game in 2050, which theoretically shouldn't be happening. I'm wondering if something we've added in the last couple of years is responsible for that, and possibly the slowdown as well, so we'll try to figure out where that's coming from and see if it leads to the source of the problem.
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