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Old 01-24-2024, 08:39 AM   #1
Trav876
Minors (Triple A)
 
Join Date: Apr 2020
Posts: 293
AI Line-up Issues/Realism

I posted this in technical forums but not sure if it's actually a "bug" per se, and wondering if anyone else runs into this (so, figured general discussions would be good to post to get more views).

Am I doing something wrong, or do other people notice that the AI is terrible at deciding where to hit certain players in the line up when there are pre-game, fatigue subs, as far as "baseball realism" goes? It's as if they are drawing from a hat.

For example (& I run into many examples like this all the time), this is the AI's "recommended" line-up- before I override it of course... Deion Sanders hitting clean-up, who has a 40 power rating according to my scout (which is lower or as low as anyone else in the line-up), and has the 2nd lowest slugging % on the team.

His "expectation" is not to be hitting clean-up/middle of the order... he is not coming off of a season (or seasons) of hitting lots of HRs (he's been in single digits).

Yet, if I were to sim this out without going in each game & manually overriding, he would be hitting clean-up this game (& actually, many of them), which likely wouldn't happen ever in real life, but this type of stuff happens all the time in this game.

Since he is also not in my normal starting line-up (on my "line-ups," he is a bench player), I also can't "force spot in the order"... if that would even help.

The AI logic just seems quite off here, and I notice it all the time with line-ups.
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Last edited by Trav876; 01-24-2024 at 08:45 AM.
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