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Old 02-05-2024, 04:44 PM   #7
luckymann
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Join Date: Nov 2019
Posts: 12,749
Quote:
Originally Posted by No Pepper View Post
I'll be following along! I'm curious to know your roster sizes (active and reserve) and where these players (control sim) are on the depth charts vs how much playtime other reserve players are getting during the season. With injuries and trading low and finances off, there's only so many chances to play. It's clear that your treated players are getting significant starting time on active rosters. I suspect that it won't be until around 1920 that control players will start to crack regular lineups on the whole, since that is when the '24 database declares the real life statistical records as "major league". Keep up the good work, maybe Hill will break the mold first.
Hey bud, nice to have you aboard! Hope you've been keeping well.

Rosters are all at default and will change as per the game auto-evolution and -expansion. So currently they are at 25 for Active and unlimited Reserve. Obviously these guys will start getting more game-time when the minors kick in (1912?) but until then as you've seen very few of them are even seeing time on the AR.

Injuries and trading are tricky. I do plan to tick both up in a staggered fashion starting in 1905, but it's a double-edged sword for both.

Clubs usually trade for better players - especially with no financial motivation here with that element of the game not being applied - which can harm the lesser players' chances of increased game-time as much as help. Same with injuries, the candidates can get injured as well.

I will definitely be keeping long-term injuries low so guys don't miss chunks of time.

I'm trying to manage a subjective-objective balance here as well, at least in the Control sim. On the one hand I am trying to see for myself how these players are treated under default conditions, but then again I think I already know the answer to that (worse than they should be) and am trying to prove it, or at least let the game prove it for me. Which is why I am reluctant to alter settings.

The purpose of the Treatment sim is more personal. I mainly want to see how my curated edits are performing and will be using the results from this exercise to further fine-tune them. I know they aren't perfect (I reckon I've over-compensated a tad, especially with pitchers) and honestly don't believe "perfect" exists in this situation, so every time I put them through their paces I get more of an idea what needs to be done to at least keep improving them. Thus why you see them feature in one shape or form in pretty much every one of my (many) saves. The Everyman League, for example, has them edited on import but is a dev-only save, which lets me see how they behave under those conditions.

I'm not arrogant enough to think that my methodology is a viable candidate for official OOTP usage or anything but I do hope it at least encourages the devs and higher-ups to think outside the box for these guys and not be beholden to raw stats, which for the majority aren't representative of their abilities and it would seem aren't working in-game as they should.

Keen to have you, or anyone following along, keep firing thoughts, tips, feedback and requests and I'll happily try to accommodate them as much as I can, either during the sims themselves or in the post-analysis part.

Tracking usage is a tough one, however, as I am trying to get this done in a timely fashion and that means fairly zipping through the seasons themselves. I'll certainly now be keeping more of an eye on this and will include what I do manage to glean in my annual recaps.

Pete comes in with 20 CUR - 54 POT ratings and the issue I'm seeing with a lot of these early players may well be the case with him as well - that first recalc just kills them and their POT plummets while their CUR barely moves at all and they end up being like 25-25 guys, not MLB material. Let's hope he does indeed break that pattern. He's one of my personal faves from these formative years.

Cheers bud, appreciate the support for something that is really important to me.

G
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Last edited by luckymann; 02-05-2024 at 04:52 PM.
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