It's realistic to for AI to give up on a player who has terrible performance. It's not realistic for a player to grossly under perform (or over perform) what he ever did real life.
OOTP allows randomness around the rating. The rating is based on real life performance. Real life performance is the result of both skill and randomness. So we have double randomness which is not a good thing.
I've referred before to an instance of Tony Armas hitting .325 one year and .179 the next.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.
Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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