Quote:
Originally Posted by uruguru
It is human nature to always underestimate the amount of work required to perform a task when it is other people that have to do it. So it's easy for anyone to say "player ratings should generate all statistics" but actually making that happen in a baseball sim where there are high expectations for historical accuracy is another thing entirely.
League totals and modifiers are the sledgehammers in OOTP that ensure statistical accuracy. If you removed them, accuracy would drop dramatically and it would take years for the OOTP devs to balance the new system properly and even more time to recover from the customer backlash over it.
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Thanks for clarifying!
If this was in response to my question of is 35 most one can score, than I'm sorry if that was interpreted as underestimating the devs. That was never my intention, simple question since I hadn't found much online previous to this post that would answer my question. Knowledge is power, and sometimes one must ask to gain that knowledge.
Since then I have learned about computer generated totals, from this post and others. The way I interpret it, could be wrong, is in the game settings whatever the totals are is what the computer would generate. I can adjust those totals to increase or decrease player output. I did have one game where I won 54-0 after adjusting numbers.
I know the devs. put a great deal of time in this game. I hope its never been interpreted that I've ever underestimated their effort. I simply new when I bought the game that OOTP is a very elaborate game, where many settings can be changed to impact the game. Along with this I now have a community that has played the game religiously for years, that I can now learn from.
I would enjoy to find out a way of how to not have a generated total for league wide statics in one season. That may exist, it may not exist. If it exists I'd love to know, but no hate on the devs if it doesn't exist. They've created a phenomenal game!.
Part of me agrees about statistical accuracy and some of me doesn't. The part of me that agrees is the side that plays the standard style of game, not trying to create the best possible team every year. I know there are people that like to play the game, and not have a player who hits 60+ home runs ever season, because thats not realistic, so to those people there must be some sort of wall that prevents that from happening. If the league average for hitting that season is generated to be .233, the system wouldn't let someone hit .420, because that wouldn't statistically accurate for that season.
The side that disagrees mentions Barry Bonds, Aaron Judge, Ichiro, Tony Gwynn, Babe Ruth, Randy Johnson, or any other outliers of their time. Statistical accuracy is great, but it hinders the outliers. Or even not historic greats, just the best players in the league all on one team. A (100% accuracy scouting) 95 Contact player that has an eye of 90 on my monster team, would not realistically regularly hit .235/.300/***, while same season a 60 C/ 60 eye, on a terrible team, hits .330/.400/****. that is something that happens regularly. My theory is that my monster players stats were decreased to level out the totals for the league itself to match the previously determined numbers for the season.
Thus far, I do not believe I have ever asked for any change to the game. I hope I never do. It is a great game. Sometimes I will ask questions to help me understand this elaborate game, maybe the things I ask are possible, and all it takes is a ### change in one of the settings, some of the things may not be possible, and I would understand.
That all said I ask those questions because I understand there are people who have much more experience playing with the settings of the game, and I try to learn, not discredit the developers or community!
Thanks again for your post!.