Quote:
Originally Posted by dewelar
Right, I get that. I will re-read that document to see if I missed anything. If you'll indulge me for a moment, though, I'd like to present a scenario, and you can let me know where I'm going wrong.
Let's take random player X. In OOTP 24, his rating for power is 125. In that version, in the modern, neutral environment on the stats page, player X hits 25 home runs in 550 AB, or about 56% more than the average (100 rating) rated hitter, who hit 16. Upon importing to OOTP 25, should I not expect him to have a power rating that allows him to produce 56% more home runs (~23.4) than the average (400 rating) rated hitter, who has 15? If not, then what SHOULD I expect? Because in order for my league to work, I need player X to hit 56% more home runs than the average hitter , because that's what my neutralized stats tell me, and if I don't get that on import I need to know how to edit his ratings to get him back there.
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The ratings are not really linear in the sense that we can be that precise when doing an import. We're also not working back from the stats that show in the editor when we adjust the ratings. Most leagues are not set up with the goal of your league, so the process is optimized differently than we would do if most leagues were created how yours is.
The import will also adjust the talent levels intentionally in some cases, if the league's talent levels are off for whatever reason.
Plus, given the actual engine has changed, the modern neutral environment that is represented in the editor for 25 is not the same as the one for 24. So even if the ratings were to change exactly proportionately, the stats would not necessarily follow.
Basically, the whole ratings matrix and import process is a very complicated thing and there are a lot of considerations involved.
One thing about 25 that should actually make what you want to do in your league even better, is that you now have a display in the editor that will show the targeted/expected stats in your actual league environment. Not only in a theoretical environment that may or may not even remotely correspond to your leagues talent level and thus may give far different results from what you'd expect.