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Old 03-20-2024, 05:20 PM   #12
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,568
Quote:
Originally Posted by Sweed View Post

From the time I've put in I think the new larger ratings scale is a great. Not at the MLB level, where I don't think I notice a difference, but at the lower minors. When I look at my minor league teams and youth complex with the filter set to the appropriate level (set "relative to" to rookie ball while looking at that league) the player ratings make more sense, id dialed into the specific league, for a lack of a better way to describe it. Keep in mind I've only just got to the part of offseason where I'm getting ready to do a full review of my minor league clubs meaning this opinion is based on a very short amount of game time. I suppose things could change, but right now I'm excited to get back into it today.

update...

My first impression (bolded in the quote) was made with only a quick look at the organization page. I closed the game last night hoping what I thought I saw was going to work for me.

I opened my game today and went to the roster page, as I normally do once a month, to check on possible promotions. Set "relative to" to AAA and started checking out my AA players and see how their AAA ratings looked. The same technique I have used for many versions. If their ratings look AAA worthy I look at their AA performance, years, etc. and make a decision on whether to promote. Rinse and repeat working my way all the way down to if any of my international players are ready for rookie ball.

I've never had an easier time going through my organization. In previous versions the stats, skills, current, and potential ratings didn't really feel connected. I could make promotions in that environment because of going through it so many times and having an idea how to look at the numbers to make them work. In v25 today, the ratings, stats, Curr/Pot all seemed to justify each other. Of course I can't say that's the new larger ratings scale, but I do think it may to have something to do with it.
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