Quote:
Originally Posted by Brad K
Thank you for your response. I'm not surprised at it not being known how the game worked previously. I'm under the impression making changes has taken precedence over documentation of them for many years. It's easy to get into a situation of trying something but not documenting it at the time due to not being sure it's permanent and then getting caught in the push to get a product out and not going back to document.
That it wasn't known for sure could have been stated days ago. The delay has caused harm. Please consider this when there's an issue in the future.
There clearly is no doubt in Garlon's mind about how it works now and how it worked then despite the doubt in yours. I suggest perhaps some better supervision is appropriate.
Thanks again.
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I have to agree. For a developer from a small core to respond with conditional certainty on a matter of code is discouraging. It suggests one of either a) he has access to the dispositive material in the form of a fellow developer or internal documentation but is not willing to take the time to get that information or b) that there is no in-house colleague who is familiar with the matter through either direct experience or institutional knowledge nor adequate work product archiving.