Quote:
Originally Posted by uruguru
Also, it's not something you can fix. When it comes to AI, all you can really do is make it slightly less bad than it was before.
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Well, I mean here you'd be introducing the game having to "think" about a situation it currently doesn't have to "think" about, so, like, it wouldn't be "less bad" than before, in terms of exploits it'd be worse than before, probably significantly worse until people mapped out the flaws in the programming and got things up to speed. It'd likely take several iterations for that to happen, during which time I suspect most people would just turn the "AI uses warm-up rule" toggle off, which in turn would mean a smaller base of people complaining, which in turn would mean an even lower priority.
Like, I get that this is a nice to have. It'd be really cool if AI managers behaved like real managers in all situations, and this is if nothing else a neat bit of flavor. Maybe you could even just, like, remove the fatigue hit for the AI warming guys up so that you could have a general idea of 2 guys who might be warming up at the time you decide to bring in a pinch-hitter. Even that would take a good bit of extra coding and, if I'm being honest, I just think it's a much lower priority than a bunch of other things I personally would like to see fixed (the deal with errors at first base is one I'd like to see prioritized for example).
I guess if I wanted to relay any one thing it's that the things you might personally think are small are often very much not small at all (although conversely some things you might think are gargantuan tasks are relatively quick easy to fix - I don't know that OOTP has anything like that left after 25 years but they do pop up).