Quote:
Originally Posted by jslmsca
I was surprised at how the AI set up the development sliders. I use a 10 point rating system and it seemed like the AI generally chooses to work on topping up the top skills than work on areas of weakness. The one exception I noticed is if I switch a young player's position, suddenly the AI will shoot up the defence slider.
Another thing I was surprised to see consistently is the AI choosing to go below the middle line for fastballs on many pitchers, and focusing on other pitches. I was worried that I'd lose fastball stuff.
I decided to set the development sliders myself for my major league roster and key players in the system, including top prospects, going against what the AI suggested.
It was a mistake. Come the next development report, a lot of guys lost ratings. I was shocked how many and was disappointed with the outcome. Fearing that this would happen again, I just decided to turn everything over to the AI. I haven't reached the next month in swimming but will see what happens.
What are peoples' thoughts on properly setting up the development sliders? This isn't a large sample size, I know, but I was shocked at the result.
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I am 99% positive that the AI concentrates on skills where the player has potential remaining (that is, where there is a gap between potential and current ratings). There's not really much to any point to trying to develop a guy's Avoid K ratings if he's at 40/80 current and 40/80 potential even if that's his biggest weakness. If you want to improve those ratings you're going to want to put him in an offseason development lab (which fail a lot, which is as things should be because otherwise interesting players with too-high Avoid Ks, as an example, very rarely learn how to cut down on the strikeouts enough to turn their other tools into usable products).