Quote:
Originally Posted by md40022
Well..... you definitely weren't making it up.
Still, something seems off there. Just looking at your overall numbers, your team is striking out 5 times per game on average, which is like reallllllyyyyyyy low. Also, averaging over 7 runs per game, which is really high (obv. running like crazy helps that)... Even your big power hitter, Aguilar is only striking out 1x per every 7.9 at-bats.....
Something seems off with the modifiers or with what auto-calc might or might not be doing from season to season (can someone smarter than me on that topic maybe confirm what I'm saying?)..... your offensive numbers just look ridiculous to me lol
|
My team is really really good from trading over the last six years. League totals have been steady - I think matched to 2014 season so a lot less strike outs than you are probably used to seeing. Since I play out every game, I am deciding the SB attempt frequency not the game engine.
League totals will have nothing to do with stealing problem. The crux of the issue is there is no penalty for run & hit vs steal attempt, so you get the jump every single time with your 80+% success rate (90% in my case)
There needs be a system where the manager can green light (player steals on his discretion), encourage steal (player actively tries to get a jump each pitch and goes if he gets it), and a true run and hit (players goes 100% of the time regardless of jump), and red light (player is not to steal) all with different success rates.
Without a change, you really need to jump back to one pitch mode and surrender running decisions to the AI for realism.