Quote:
Originally Posted by OutS|der
In simple terms it works like this or this is how I understand it.
Every at bat takes a dice roll vs the players ratings against a formula containing the LTM's, this results in a hit, HR, stolen base and so forth.
League talent level comes into play with the Auto Cal modifiers, they then tweak the formula to account for the talent level and will effects the results more then with just LTM.
My understanding is that LTM's are needed for historical play and to take account era's like the dead ball or steroids. When the rating system form players was only 1-255 it was harder to make players perform realistically throughout eras and still somehow play together without the use of LTM's. I would assume they can do more with 1-550 rating system.
Still I welcome the day we get rid of the LTM's. I know for past versions they had way too much effect on results
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After coming off a dice game that puts the emphasis on the individual player, and then trying to wrap my head around the way this game rates players and carries them over from year to year, I struggle what to look at when looking at trades. I am playing 1970, and just traded Bob Moose to get Mickey Lolich, even up. To me, this is a no brainer, but the game gives Moose higher ratings. Multiple teams wanted Moose. I could have gotten Reggie Jackson and Campaneris for Moose and Gene Alley. It was hard to turn this down, but I learned from my experience with past games how important pitching is, and I am pretty decent in both SS and RF. For the 1971 season, I have 7 starters to choose my rotation from. Blass, Ellis (who lost this season to injury), Osteen, Lolich, Catfish Hunter, Mel Stottlemyer, and fictional Dustin Bates who is currently 2nd in ERA in the league and my winningest pitcher.