Quote:
Originally Posted by Brad K
Ratings are supposed to include stats if you select include stats in scouting. So if follows logically since ovr is derived from ratings that if include stats is selected then ovr includes stats.
I, however, question why people would want to do this. Why include stats in scout's ratings since you can already see them. If AI evaluation is set to 50% stats and 50% ratings, then when include stats is selected that's not the percentages the game is using.
Yes, scouts do this. That doesn't mean the game has to do it. Over three decades ago Gary Grigsby wrote about one of this games that he had sacrificed some realism in favor of a better game. This point has not yet been realized the the OOTP devs. Of course, at that point, Grigsby was already a veteran designer with probably a dozen games to his credit. Despite 25 years, OOTP is this group's first game.
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The AI doesn't use Ov/Pot to make it's decisions it uses skill ratings and stats (if the user wants stats included). IOW a 50 stats/ 50 ratings setting will have the AI do exactly that. However the human is free to use Ov/Pot to make their decisions, though I don't understand why they would. Ov/Pot should only be used as an "eye catcher" to get the human user's attention. After that the human should be looking to the individual skills, the same as the AI.
You answered your own question.
The game doesn't have to do it, one can use the option or not, it's not forced on any player. Including stats was an option added due to user request. IOW before the addition "realism" was sacrificed in favor of a "better game". I guess that means OOTP was ahead of Grigsby in game design as their original code already sacrificed "realism".

With the option comes the ability of each user to define what "realism" and "better game" is for their style of play. This is a good thing.
Different users have different reasons for the MANY options they use, or don't use, when playing OOTP. It's not hard to come up with reasons why some like including stats in scouting, the same as it's easy to understand why others don't. With a simple toggle OOTP allows the user to choose. It's good game design, not bad.