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Originally Posted by Sweed
The AI doesn't use Ov/Pot to make it's decisions it uses skill ratings and stats (if the user wants stats included).
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Irrelevant. Stats are included in the ratings AI uses.
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Originally Posted by Sweed
IOW a 50 stats/ 50 ratings setting will have the AI do exactly that. However the human is free to use Ov/Pot to make their decisions, though I don't understand why they would. Ov/Pot should only be used as an "eye catcher" to get the human user's attention. After that the human should be looking to the individual skills, the same as the AI.
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Unless the setting only affects human controlled teams AI will have part of the ratings it sees affected by stats. It's not pure ratings anymore.
Are you willing to state setting scouting to include stats in ratings affects only a human controlled team? Isn't it more logical to think that a switch to affect scouting output affects all scouting? It's more work to code exceptions.
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Originally Posted by Sweed
With a simple toggle OOTP allows the user to choose. It's good game design, not bad.
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It's a bad idea because it causes another part of the game to give incorrectly information and because we as human players cannot tell in the game whether a hitter is doing well because he's good or because he's lucky. Scout ratings without stats tell us how good he is. Throw stats into the ratings and then there's the luck factor in ratings without us being able to determine if it's real or luck.