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Just ran a small test. Setup items that might affect results: 72 team fictional league, 102 game schedule (May-August regular season), August 1 Trading deadline, 22 man roseter and 17 man reserve roster; no salary cap, 50% revenue sharing across the board. Ran for first 7 years of league (up to opening day of Year 8).
Normal Trading: Offseason: Avg 104.5 (1.5/team); Median 100 (1.4/team), Max 129; In Season Avg 51.7 (0.7/team), Median 52.5 (0.7/team)
Almost None: Offseason: Avg 57.9 trades (0.8/team), Median 58.0 (0.8/team), max 75. In-season: avg 7.2 (0.1/team), Median 6.5 (0.1/team).
Of Note: 95% of the 'in-season' trades occurred in July (within 1 month of the trade deadline). The trade setting seems to have a much larger effect on in-season trading than during the off-season. Also, the trading trend was down/stabalized at lower numbers in years 5-7 with 'normal trading' than years 1-4. Somewhat similar with 'Almost None': Year 2 had the max number, years 1 & 2 30-40% higher.
My league that was experiencing the higher number was in Year 2. It has almost none and is blowing away may sample simulation. One item that may be affecting this: as commissioner, I am taking control and extending/signing 1-3 player per team.
I am thinking that is causing more trades: The AI seems go ahead an sign other/more free agents, and then make trades to get back to budget, as opposed to limiting new signings if cash strapped. I'm hopeful my large spike of 3 per team is related to the "inaugural" league effect I'm noticing in the test results, where the first 1-3 years have more trades, and Year 2 seems to spike (in my admittedly small sample size).
I would love a new feature that allowed the Commissioner to Approve/Reject all trades.
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