Quote:
Originally Posted by Brad K
Not always. Grigsby said that relating to the scoring that gave the IJ player a chance for a draw under the theory that the Allies would grow weary of lack of progress and give up. Giving an IJ player a remote chance of not losing made the game better.
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There are two ways to design a single-player strategy game. One is the wargaming approach: to make the game a competitive battle with the AI so that the player has to effectively use the game rules to outsmart the AI to win. That is what Grigsby is talking about.
The other is the simulation approach: to make the game model reality so that the player is immersed in the game.... that it "feels real" and he can RP his role within that world.
These are conflicting approaches and which you find more enjoyable is subjective. The more realistic a game, the more difficult it is for the developer to write an AI that can manage every variable to create the desired difficulty.
OOTP is already an incredibly complex for a strategy game and I can't even guess the number of man-years of effort required to get it up to human levels of competitiveness.
Couple that with the strongly nostalgic aspect of the historical game and I suspect a lot of OOTP players prefer the more realistic simulation approach. Player who play modern or fictional games most likely prefer the wargaming approach.