Quote:
Originally Posted by thehef
I think the answer is in my post above (#253). I will post the request today. I'd guess it's something that can be implemented for v26, as I'm also guessing that the devs - when they implemented the ability to use a split schedule - simply did not foresee the use of such unbalanced schedules.
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The <SPLIT> function is a simple, elegant solution. However, I suspect it would not be enough. Recall that OOTP needs to know the number of games in the season in order to calculate magic numbers, elimination numbers, and so forth. To calculate such things for each half OOTP would need to know the number of games in each half.
So, the header of the schedule file might need to include something like "first_half_games=60" and "second_half_games=80". (First half ends and second half begins day numbers may still need to be in the header as well.)
Uneven split schedules are not common but they do sometimes happen. The 2024 MLB Draft League schedule for example features 35 games in the first half and 45 games in the second half.