I completely agree with the previous poster, webrian.
Anecdotally, as far as I can tell, there is a +/- error in the code, such that chemistry makes your team worse, not better. Everyone who has made a high chemistry team seems to go to last place, and that's my experience.
I dropped my diamond/gold rewards team for a 50+% chemistry team of Cardinals and Orioles, and I am immediately in last place in a Gold league. The negative power of the chemistry is so strong that even Cal Ripken, who was consistently one of my best players in Diamond leagues is now putting up a 60 OPS+ in a Gold League.
If anyone wants to compete, I would advise them to use all the best individual cards, and to make your Chemistry score as low as possible. As implemented currently, Chemistry is a total and complete failure for enabling theme teams of any sort. But I'd like to see this adjusted and fixed for the future.
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