A couple more thoughts on v25...
Since I'm likely to drop following my teams over the next few weeks, there are still some issues I haven't said anything about that I felt needed to be stated "just in case" someone is listening...
Base engine changes;
Back at release time a lot was said about an overhaul to the OOTP base game engine. If I remember right the basic "reason" was to create more variability in stat results - something closer to reality. Although i do think that was(is) good for the basic game, I can't help but wonder if that change is the basis of why v25 Perfect Team is creating stats that can't be relied on anymore. Don't get me wrong... more variation and reality are what the base game are all about and I love the idea of addressing that issue - BUT - I do NOT think that is a good thing for Perfect Team. PT is a highly competitive card game that people spend money on - and some level of consistency is needed to support that. Maybe the classic game and PT need slightly different engines....
Missions;
Something has to be done here... The LIVE missions are absolutely GREAT for getting started building your rosters, but once those are complete - and the balance of the missions simply reward card packs - you quickly realize that the rewards aren't nearly enough to take the time to complete those missions. To be honest, card packs simply are a bad investment once the game is into it's 3rd or 4th month. Somehow, the rewards have to continue to include better players to counter the 6 figure prices you otherwise have to spend to buy them in the card shop.
Ok. Off my soapbox...
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HRB
Last edited by HRBaker; 06-24-2024 at 07:02 AM.
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