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I checked a few 1901 historical tests that I had semi-recently done - for other reasons - and found that MLB CG% is in the 60%-70% range.
Garlon makes a good point in that we wouldn't want OOTP AI to put CG's above strategy to win, but I'm wondering what it was in real life - that is not reflected in OOTP - that resulted in more CG's while at the same time not sacrificing trying to win...
Also wondering if there's something - other than editing the engine file - that can be done to at least tweak those CG's upward a bit, even if they wouldn't approach the 87% from real life. For example, the "hook" setting (League Settings > Stats & AI, under General Strategic Tendencies) for 1901 MLB is +1, which is ever-so-slightly slower than the default or neither-fast-nor-slow/middle setting. So in a 1901 OOTP MLB where CG's are already at 65-70%, might a tweak to +3 or +4 bring that % up to maybe the high 70's or low 80's? If so, might there be some unintended consequences to this?
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