Quote:
Originally Posted by Garlon
Most likely what is different between real and OOTP is that teams were fine with losing while their pitcher threw a CG. There is no way around the fact that there far more CG than wins.
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Giving it more thought, I think it was a combination of things:
a) Mindset: You had 8 positions players and a few starting pitchers. All were expected to go the distance, generally speaking.
b) Small rosters: Reserve position players were simply backups. Many pitchers also played in the field, when needed, and at the plate there wasn't much difference between the two. IOW, many pitchers hit as well as many of the position guys on the bench.
c) Small pitching staffs: There weren't many - if any - relievers on a roster. And when there were, they generally weren't seen as better options than the guy who started the game, and who - again - probably hits as well as anyone on the bench who might pinch-hit for him.
I mean all of the above are intertwined... And it's probably not easy to tell OOTP AI to think that way... Although there are enough settings options that we can probably get close!