Bat Boy
Join Date: Mar 2018
Location: Kansas City
Posts: 17
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My world build and strats
Move Rookie leagues to post draft date
July 15
Adjust Minor Leagues to have roster, pro year, and age caps
AAA- 26-man roster
AA- Age Cap 32yo, 27-man roster
A+- 6-year Pro year cap Age Cap 29yo, 27-man roster
A- 5-year Pro year cap Age Cap 27yo, 27-man roster
ACL- 3-year Pro year cap Age Cap 25yo, no roster cap
DSL- 5-year Pro year cap Age Cap 23yo, 35-man roster
Expand Dev Lab- 20
Expand Int Scouting limit
Complex limit of 50
Practice size- 15 players
Adjust Scouting discovery to more
32 per year
Expand Ind and Int FAs
Int- 20
Ind- 12
Raise draft to 22 rounds and expand player pool to 32 rounds of talent
45 rounds of players generated
Create Olympic Tournament- every 4 years- pre generated
Create Arizona Fall League
Create MLB Draft League- pre generated
All draft eligible CO JR & SR
4/20 start
60 games
Create 2 College Feed Leagues
Northwood
Feb Start
CO FR- CO SR
72 games
Cape Cod
May Start
CO FR-CO SR
44 games
Create MLB Prospect League
9/27 start
COL Jun-HS Sen
60 games
Create 3 HS Feeder Leagues-
Two Feb start two Oct start- not pre-generated
2 HS Feb 5 start Leagues
1 East, 1 West
40 games
HS FR- HS SR
1 HS Oct 5 start Leagues
Open
HS FR-HS SR
25 games
Ensure settings pull correct player set
Create Dominican Winter League- Dec Start- not pre generated
Int Complex and DSL only
50 games
Ensure player set correct and all eligible teams
Create Top MLB prospect Winter Tournament
30 games
Upgrade Coaching at every level
MLB= mechanics/aging focus high
AAA-A= Dev and mechanics
Rookie= Outstanding Mechanics and high dev
Scouting Director- lean potential if rebuilding. If focus on older prospect or MLB level, lean ability better
Balance target percentages accordingly on budget
Boost Scouting, Dev, and Draft budget
Scouting and Dev Max possible.
Boost further after you sign FAs as you lose the money in offseason anyway
Raise ticket prices 3-5% per year
Check season ticket sales leading to preseason and adjust up or down depending on fan sales
Adjust scouting setting to max scout trips per years
Turn Legacy mode to not allow MLB managers to lock hiring or lineups settings
20-80 player ratings
Sabermetric evaluation
Adjust player dev settings for aging and player dev
Hitter dev speed- 1.2
Pitcher dev speed- 1.2
Hitter aging-.850
Pitcher aging- .850
Dev randomness- 130
Tick trade difficulty down 2 ticks to get make this work option
Remove trade rep
Trade deadline- no limit
8 bonus trade periods
Disable DH and 40-man roster evolution options
Add nations to default player origin and adjust percentages
Set notifications for MiLB team and World news
Don’t allow AGM to adjust MiLB
After year 1, shift draft pool and Int FA announcement date to January
Expand Independent Leagues
After Season 1, try to create Short Season A affiliated with MLB
Shift Draft to 26 rounds
Expand draft player pool to 36 rounds of talent
Add Caribbean, South American, Canadian, European, African
Check to make sure only eligible nations and players
Player Dev Notes:
Evaluating players
Def
SS range, arm, turn DP, error
2B range, turn DP, error, arm
CF range, arm, error
C ability, arm
3B arm, range, error, DP
RF range, arm, error
LF range, arm, error
1B range, error, DP, arm, height
Good personality traits (Intelligence and Work Ethic).
Cut low WE/Int and other bad trait players
Unless they're some defensive wiz, I have a strict rule against <45 AvK
Hitters- Gap>Con>Avoid K>Eye>Power
-Adding onto the above, for a lower end hitting prospect, contact > eye > power
For batter: contact > eye > power. Pretty standard looking for high potential guys that I can slowly develop over the years.
Pitchers Movement>Stuff>Cont
FIP-, ERA+, WPA, K/BB to see how pitchers truly doing
RPs Stuff LHP preferred
SPs Stamina and Control
For dev sliders Sacrifice fielding and running for hitting abilities, unless the prospect has good both (and even then, lower the sliders as much as possible before regression).
I change them about twice a year, depending on how their potential/rating changes.
HS P-dev stuff last. Movement and Control first
Promoting players
Wait until pivotal skills hit 45-50 for the level, you’re looking to promote of player may regress
Promoting/demoting players too frequently can be severely detrimental, so I only promote prospects one level max in the middle of a season and keep them at a level for at least 50-60 games.
Stats and ratings. If a prospect has good enough ratings to advance, but his stats are meh, I leave him where he is and check again after a few months.
If a prospect is crushing a level, but his ratings don't fit, then I just leave him to be and keep an eye on him.
Review Coach preferences, and if matches prospect skills, keep them at that level with that Hit/Pitch Coach longer
Stats are somewhat indicative of success; no matter how high a prospect is rated, if he can't produce, it doesn't mean squat. But I will only put some stocks into stats if the player has the ratings/potential to back them up.
use things like the 'Minor League Report' from the reports tab to check who is classed as 'Overmatched at X Level' or 'Possibly ready for X Level' - go to that prospects and then check their key tools
Demote/Promote manually. If a prospect is doing well in a level, keep them there for at least 50-60 games. Do not jump the gun when it comes to promotions, since it can lead to serious regression (even if they seem fine after being promoted initially). Max one level promotion per season (ie if they start at A, max is A+).
Dev Lab
I've had a lot of good success stories with the hitter Dev Labs. But those are a bit of a hit or miss. When they hit, they hit, but when they miss, it can miss your player up (though this is rare)
players with good Work Ethic and Intelligence (either or both) have better chances of succeeding in DevLab.
If your players' progress is very bad at the start, don't worry, it's very likely to change as he gets more days under his belt. If he's struggling 5 days out of a 4-month long program, it's negligible overall.
Unless you are really being risky, don't bother putting players in to work on something where their current rating is already at the potential. In this case, only an outstanding outcome will be beneficial, since they won't have room to improve their current rating. Granted, you can always put guys into programs to improve their pitches, or defense, or speed, etc., since those don't have a potential cap.
As mentioned above, player personality has an impact on how well they do in the lab. So, keep that in mind if you are choosing between two guys to send in. It's not a huge influence, but it is there.
Because the lab opens immediately when the offseason begins, free agents have not yet filed. Be careful not to put guys into the lab who are about to walk. If you ask AI to fill the lab you will not run into this problem.
It is a subtle passive system, on the scale of coaching influence, so it may be hard to see a clearly noticeable impact. I would personally spend about as much time on setting player focus as I would spend on getting good coaches. I would probably set it for my major league roster, for top prospects, and for a few intriguing guys. However, you can set it for your entire organization if you would like.
Draft and team building
Draft 2 catchers yearly with 50+ C rating
Check injury proneness
Focus on college arms
Hitters- Gap>Con>Avoid K>Eye>Power
-Adding onto the above, for a lower end hitting prospect, contact > eye > power
For batter: contact > eye > power. Pretty standard looking for high potential guys that I can slowly develop over the years.
Unless they're some defensive wiz, I have a strict rule against <45 AvK
Pitchers Movement>Stuff>Cont
FIP-, ERA+, WPA, K/BB to see how pitchers truly doing
RPs Stuff LHP preferred
SPs Stamina and Control
Ground Ballers favored
Check waivers daily
Check trading block daily
Check FA daily
Trade for fringe 24-25 SP prospects
50+ stuff pot, control, move, 3 plus pitches, and decent stamina to convert to SPs
Check Indys for purchasable players beginning of their season, off-season, and mid-season
Keep 40-man roster spots open
Don't sign players to deals that last past 33yo
Review Roster for salary cutting, trade options, roster and MiLB needs, and gameplan for 3 seasons
Cut old or non-developed MiLB players
If contract extension is more than 20% of budget, look for trades
If asking more than $20 mill, if no trade, give them qualifying offer to get a draft pick
Look at 1-year deals for arbitration players to give them cheaper contract if you think arbiter will rule in their favor
Try to match players to stadium strengths and coaching preferences to players acquired to maximize output
Keep MLB ready player per position on MiLB roster in case of injury if no prospect is ready to come up to fill in
Fill your minor league depth with leaders and high work ethic players.
I've done two drafts in OOTP 24 and they've been super weak after rounds 5-7. I'll just draft based off personality at that point. These players will keep your top prospects happy.
Look to add players with Leader/captain to each org
Have high catcher ability Catchers throughout your organization. Your pitching prospects will play better.
Make sure to add to 40-man before Rule 5 Draft, and release guys from 40 man after as needed if no risk or don’t care about waiver pickup
Int FAs who come with High Potential and mid/above average Overall develop well. Only sign at good bargain and long term: get Arbitration after the contract so max as much as you can if you think will be a star
Set and lock dev for MLB and prospects above 40 overall
Set and lock positions for certain players
Check for early extension options for upside players
Sign FAs to fill MiLB needs
Look at Indys for players to purchase
Create Short Lists for Prospect targets, MLB trade targets, FA targets, and Promotable Prospects
Match Players, if possible, to coaching strengths and stadium leans
Attempt to adjust settings to pull 45+ level guys in only
Blow all your extra money on scouting and development because you lose what you don’t spend, anyway.
Review stadium to build team to its strengths
When rebuilding: (1) Set a high development budget and scouting budget, (2) set all your scouting to amateur and minor league.
Search out any starter and occasionally ace reliever who’s asking contract is low due to injury or some other factor like age, and give them one- or two-year contract
do purges every other month (always after the draft and at the beginning of each season).
develop prospects and sign them to team friendly deals early.
Cut/trade bad personality traits if possible
If wanting player to learn new position at MLB level, play them there in Spring Training
International Complex players
25+ in their currents for hitting or pitching stuff.
20/60 potentials-aren't ready yet but once they are 18/19yo and start to get 25 and 30 currents they can hold their own in rookie
In season, wait to promote until DSL league begins to save service time
Lineup building
Spot, Qualities
1, Highest OBP on team; Speed is important but ability to get on base matters much more. Contact important as well. Guys who get on base
2, Highest wRC+ on team; Very high OBP; Best overall batter on the team; Must be consistent and balanced
3, Good overall batter; High wRC+; Less important than #5 spot; Likely 4th best hitter overall
4, Most powerful hitter on the team: Must have very high SLG%, HR, ISO
5, Good overall batter with extra emphasis on power. High wRC+; High SLG%; More important than #3 spot; Like 3rd best hitter overall
6, Average/good overall batter with emphasis on baserunning; high OBP and SB
7, Average overall hitter, slowest
8, Average overall hitter, above avg baserunner
9, Worst hitter on the team; lean speed and OBP
Staff Building
SP with 75 stamina gets the longest hook possible, pitchers with good control pitch around more, ground ballers use infield shift and infield in more, etc. And I enable the aggressive tiredness hook for every pitcher.
For the bullpen I love to use 2 stoppers (ideally one lefty and one righty). I use my two best relievers with 30+ stamina as stoppers set to 7th & close game with high leverage as the secondary usage. I've used a 25 stamina guy similarly but set him to 8th & close. I'm sure a 20 stamina guy would work well but I just haven't tried it.
use 1 or 2 setup guys and the rest of the bullpen on middle relief or long relief, but the stoppers put in the most work.
Making sure your pitchers work well with your ballpark is also very important
set my minor league coaching staff to prioritize the type of pitcher that I want in the MLB. For example, if you want groundball pitchers in the MLB make sure that your AAA and AA coaches focus on ground ballers.
leave your DSL staff as neutral because you aren’t able to draft ground ballers
How you want your RL, A, and A+ staff to be set up is up to you. I’ll usually go neutral unless I have two or three prospects that I’m drooling over.
make sure that your bench coach setting for hooking relievers and prefer right/left match ups is cranked to the highest possible setting
Look for lefty relievers with good stats against righties for specialists
Players who develop well:
2024 Start
SEA: Harry Ford, Cole Young,
SD: Ethan Salas, Luis Campusano, Graham Pauley, Dylan Lesko
BAL: Moises Ballesteros, Coby Mayo, Braylin Tavera, Enrique Bradfield Jr,
STL: Ivan Herrera,
KC: Blake Mitchell, Mason Barnett,
NYM: Kevin Paraa, Daiverson Gutierrez, Mark Vientos, Jett Williams, Drew Gilbert, Ryan Clifford,
LAD: Dalton Rushing, Thayron Liranzo, Andy Pagas,
BOS: Kyle Teel, Roman Anthony, Miguel Bleis
CWS: Edgar Quero, Samuel Zavala,
NYY: Agustin Ramirez,
SF: Adrian Sugastey,
CLE: Ralphy Velazquez, Khalil Watson, Chase Delauter,
LAA: Nolan Schanuel, Chase Silseth
CIN: Christian Encarnacion-Strand, Victor Acosta, Edwin Arroyo, Hector Rodriguez, Cam Collier,
COL: Adael Amador, Benny Montgomery,
ARI: Jordan Lawlar, Druw Jones,
PHI: Aidan Miller, Andrew Painter,
TB: Carson Williams,
WAS: James Wood,
MIN: Walter Jenkins, Gabriel Gonzalez, Emmanuel Rodriguez,
MIL: Luis Lara
PIT: Lonnie White Jr,
CHC: Kevin Alcantara,
2024 Entry
Hitters: Travis Bazzana Draft, Jac Caglianone Draft, Charlie Condon Draft
2025 Entry
Hitters: Ethan Holiday Draft,
2026 Entry
2027 Entry
Hitters: Billy D’Amiano Draft, Jim Adams Draft, Joe Baker Draft, Robby Trumpy Draft, Howie McCormack Draft, Chris Miller Draft, Steve Ferguson Draft, Alejandro Herrera Draft, Luis Alaniz Draft, Ronnie Kyser Draft, Mike Strand Draft, Alejandro Herrera Draft, Alejandro Rivera Draft, Jonathon Rule Draft,
Pitchers: Jonathan Thames Draft, Chris Bailey Draft, Mike Beck Draft, Bob Campbell Draft,
2028 Entry
Hitters: Jimmy Murdock Draft, Esteban Cazarin Draft, Jim Skubic Draft
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