Here is my contribution.
OOTP 25 Dev Lab write up:
In the Dev Lab you have programs that very in difficulty. From Very Easy to Very Hard. They are also based on time needed to complete these programs from (this is dependent on the length of your leagues schedule) 5-6 weeks to 5-6 months (Or more if your league has short league schedule)
If your league DOES have a short season length, these programs WILL go up in time needed to complete them. So if your league only plays 3 months, these programs will adjust so that you still can only do ONE of the longer programs + 1 short or 3 to 4? short programs in your off-season.
Now, this is just based off what I have seen in all of my tests is, you need a decent development budget set or your programs will fail slightly more. Also, players that have HIGH Intelligence and Work Ethic will also give a slight bonus to the success rate. **IMPORTANT** The Dev Lab WILL NOT reduce your stats UNLESS the outcome is POOR. Any other lowered stats is a result of natural scouting. (These reductions are only seen when the scouting system is active). An email with no scouting info looks as follows:
Here is the short summary about his time at the development complex.
Walker did extremely well at the training facility! Coaches tried him out at RF and he was a natural. He worked on many different drills and exercises with staff, and by the end of his program nothing was getting by him. He has come out of the practice with great confidence at RF, and I've noticed his fielding abilities at the position have also improved dramatically.
While it's difficult to measure the exact changes specifically due to his time at the facility, here is my best estimate:
Outfield error rating improves by 10
Outfield range rating improves by 10
Outfield arm rating improves by 5
Learned RF
Your Development Complex Director
The harder the programs the harder they are to get a successful result. Programs range from Very Easy to Very Hard.
Baserunning (Very Easy) - Helps base running rating. Not speed not stealing. So makes player more efficient on basepath 3 points when successful 5 for outstanding
Base Stealing (Very Easy) - This will improve stealing ability and aggressiveness 3 points for each when successful 5 for outstanding
Learn new position (Easy) - Will train a position your player does not have (Like CF learns 3B) and then will give a small boost to IF ratings from <5 to 5 ratings points (So like 3-5 points)
Bunting Drills (Easy) - yeah ups bunting It ups bunting skill
Running Mechanics (Medium) - This ups speed and with a outstanding outcome can help with injury
**IMPORTANT**
The following programs will not help your player if your players overall is the same as their potential **UNLESS** you get an outstanding program result which will boost your potential by 5 points This also works the same as for pitcher ratings of pitchers, control and movement as well.
Plate Discipline (Medium) - Helps with eye. Will only help if your overall is lower than potential and by 3-5 points. Outstanding outcome will give a 5 point rating boost to both overall and potential
Gap power (Medium) - helps gap and same outcome as Plate Discipline except advances Gap Power.
Quality of Contact (Hard) - Helps BABIP the same was as Gap and PD and same outcomes Two-Strike Approach Helps Avoid K the same as the other batting programs above.
Generate batspeed (Hard) - this helps HR power but ONLY if you have room under potential and will ONLY advance potential if you have an outstanding outcome and only at a max of 5 rating points
**PITCHING PROGRAMS**
Secondary Pitch Improvement (Easy) - This will pick one of your second pitches to help develop (using dev sliders work much better)
Improve Control (Medium) - This will help with the control of your pitches
Increase Pitch Movement (Medium) - This helps with your RAW movement, will not help your pBABIP and this will ONLY get better if your potential is greater than your overall, unless you get an outstanding outcome.
Improve Pitch Arsenal (Hard) - This helps develop that 20/60 changeup so that it may become a serviceable pitch
Increase Velo (Hard) Does just that, will increase a pitchers velo UP TO 98-100mph which is the max the program will go
Add pitch to arsenal (Very Hard) IF and I do mean IF you are successful it will add a new pitch. This is the hardest program in the Dev Lab and to this day, I have not completed it but I have only tried a small sample size of like 30 pitchers.
The Strength and Conditioning program is a unique one. This does help reduce your players injury proneness HOWEVER, with OUTSTANDING outcomes, you get a bonus. If your pitchers velo is below 98MPH, your pitcher will get a velo boost and a batter who gets an Outstanding outcome will also have their proneness improve but they will get a Potential Power Bonus of 5 points.
The fielding Programs are also slightly different:
- Easy programs Pitcher, 1B, LF, RF
- Medium Programs 2B, 3B
- Hard Programs C, SS, CF
You can only train in the fielding position that is ranked as your BEST position. So if 1B if your best rated position, the program will only allow you to train 1B. If your player is a SS but had better position ranking at 2B, you will only be able to train using the 2B program. If your CF is better rated at LF, it will be the same issue. It is the best TRAINED. So if your player is a 3B that is a 55/55 at 3rd and a 45/75 at 1st, it will use the best trained so the 3B at 55/55.
Now, this is just taken from what I have learned doing a lot of testing of the system. I have taken a lot of hours deep diving this to get the info I have. Now, I have not deep dove every program so, take all this info with a grain of salt.