Quote:
Originally Posted by Garlon
When teams lose that many games it is usually because they do not have legitimate SP. i think that is what is happening with those teams below 40 wins. They need at least 7 pitchers including at least 4 with legitimate SP stamina.
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CAG had four SP's w a 75 stamina rating and three with a 70... 4.98 team ERA, last in MLB...
HM had one 80 and three 75's... 4.75 ERA, 3rd-to-last in MLB...
KCM had an 85, and 80, three 75's, and a 70... 4.39 ERA was 16th overall...
BBB had two 80's and five 75's... 3.88 ERA was 10th overall...
I don't doubt that stamina is often the culprit in this situation, but for these two teams (CAG & HM), hitting was the primary issue:
MLB batting avg: .268
CAG: .214
HM: .216
KCM (.263 avg) & BBB (.257 avg) had low/middle-of-the-pack batting avg & HR #'s.
SLA & WS1 had middle-of-the-pack BA's, but anemic HR #'s... CAG & HM had HR #'s just as low as SLA & WS1. We're talking 16, 15, 11 and 11.
I'd think that by (manually) redistributing the hitting talent more-evenly between the 4 NeL teams, and (manually) adding a few hitters and pitchers from the "missed season" ranks, I can get more-realistic results... And that's all I'd really expect out of this modding-the-mod scenario.
So I'd say that based upon my limited and not-quite-recommended

testing, this mod is really working great!
Kudos again to you both, and to those who assisted