Quote:
Originally Posted by Fabtron7
I'm not sure how you can't see that this is them actually pacing themselves for the first time ever.
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Pacing themselves for what? OVRs of 150?
For 6 years the scale was 40-100 over 6 levels (really 5 levels with a Perfect card), Iron (40-59), Bronze (60-69), Silver (70-79), Gold (80-89), Diamond (90-99), and the "Perfect" card (100).
Now (all of a sudden) we have a new level (101-109?). You can't deny they needed more room at the top - thus the plan wasn't paced for a 40-100 scale.
Had this been done "between" version I'd have a lot less to argue about. New version says "there will now be 6 "full levels of OVR", and I simply accept it (and know "100s" aren't really the best cards anymore and 101s to 109s(?) will be coming later in the year. Once I know that on Day 1 it changes the way I look at improving my team(s).
BUT - doing it in the middle of a version because you ran out of room? It raises a lot of questions as to what the plan was on Day 1 and how that changed as the release of talent accelerated.
Look, in the end, I simply have to either accept it or move on. I'm well aware of that. Until v26 comes out I'm pretty much moving on.
PS: My opinion is based on the fact I'm an F2P player. I can see how this means little-to-nothing to a P2P player. The reality is 6 months is pretty much all the enjoyment one can get from Perfect team if your not willing or able to spend 24/7 on the computer playing it.