Quote:
Originally Posted by HRBaker
Pacing themselves for what? OVRs of 150?
For 6 years the scale was 40-100 over 6 levels (really 5 levels with a Perfect card), Iron (40-59), Bronze (60-69), Silver (70-79), Gold (80-89), Diamond (90-99), and the "Perfect" card (100).
Now (all of a sudden) we have a new level (101-109?). You can't deny they needed more room at the top - thus the plan wasn't paced for a 40-100 scale.
Had this been done "between" version I'd have a lot less to argue about. New version says "there will now be 6 "full levels of OVR", and I simply accept it (and know "100s" aren't really the best cards anymore and 101s to 109s(?) will be coming later in the year. Once I know that on Day 1 it changes the way I look at improving my team(s).
BUT - doing it in the middle of a version because you ran out of room? It raises a lot of questions as to what the plan was on Day 1 and how that changed as the release of talent accelerated.
Look, in the end, I simply have to either accept it or move on. I'm well aware of that. Until v26 comes out I'm pretty much moving on.
PS: My opinion is based on the fact I'm an F2P player. I can see how this means little-to-nothing to a P2P player. The reality is 6 months is pretty much all the enjoyment one can get from Perfect team if your not willing or able to spend 24/7 on the computer playing it.
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I think sticking point here is that there always needs to be "perfect" cards for people to chase. Which means they have to be in packs day-1... So even if you scale things down instead or up to account for the power creep it's still in there no matter what... it's just that in the previous versions there was no way to rate high-end perfects above the turdbuger day-1 perfects, now there is.