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Old 08-07-2024, 11:00 AM   #26
AdequateRandomGaming
Minors (Triple A)
 
Join Date: Nov 2019
Posts: 208
Quote:
Originally Posted by HRBaker View Post
Pacing themselves for what? OVRs of 150?

For 6 years the scale was 40-100 over 6 levels (really 5 levels with a Perfect card), Iron (40-59), Bronze (60-69), Silver (70-79), Gold (80-89), Diamond (90-99), and the "Perfect" card (100).


Now (all of a sudden) we have a new level (101-109?). You can't deny they needed more room at the top - thus the plan wasn't paced for a 40-100 scale.

Had this been done "between" version I'd have a lot less to argue about. New version says "there will now be 6 "full levels of OVR", and I simply accept it (and know "100s" aren't really the best cards anymore and 101s to 109s(?) will be coming later in the year. Once I know that on Day 1 it changes the way I look at improving my team(s).


BUT - doing it in the middle of a version because you ran out of room? It raises a lot of questions as to what the plan was on Day 1 and how that changed as the release of talent accelerated.

Look, in the end, I simply have to either accept it or move on. I'm well aware of that. Until v26 comes out I'm pretty much moving on.

PS: My opinion is based on the fact I'm an F2P player. I can see how this means little-to-nothing to a P2P player. The reality is 6 months is pretty much all the enjoyment one can get from Perfect team if your not willing or able to spend 24/7 on the computer playing it.
I agree with you on principle. But the reality is that the kind of pacing you preach is way too boring for whales, who won't want to wait 7+ months to see new shinies to spend their money on. It's a lot easier to ignore the non paying and low paying customers over the 2 to 5% that generate 90+% of your income. Pretty much all gacha games function this way. This is no exception.
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