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Old 08-12-2024, 07:54 PM   #444
LansdowneSt
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,394
Brett is my facegen nemesis. I'll give him another go this weekend. Swamped with the paying day job atm.

For bloated facegens, check two things.

1. The in-game height and weight. Sometimes OOTP will add weight as player age for the sake of "realism" but as a practical matter, it just messes up the facegen. To unbloat a player, knock his weight down by 5 lbs. Or, if you are making a facegen to the in-game height and weight - and those are in-line with BBR, to reduce the bloat...

2. Make him heavier using the Face - heavy/light slider. I know it seems like you should make them thinner via that slider - but you are fighting the game at that point. The game adds facial bloat if it thinks the facegen file it has been provided is incongruent with the in-game height and weight. So, walk up the slider (to the heavy side) until the face sheds the bloat. Once the bloat is shed, if it still looks a bit plump, adjust the Jaw thin/wide slider and make it thinner. You can add nuance with the jawline concave slider, the cheeks round slider, the face roundness slider and even the front page demographic slider. But bloat is tied strictly to the Face - heavy/light slider setting vs height/weight.

it also makes a difference if you use something like 215lbs which might bloat at certain heights or 214lbs which may not. There are definite lines of demarcation. Also, when moving the slider, go up/down by .50 increments and then back off, reloading to see where the line is for that face.

As for smiles, I have an infinite number of credits at: ailabtools.com/image-editor/ to eliminate them. I paid the flat fee some time ago for that and I make so many it is worth it. I think they let you do a few free ones per day though. The de-smiler is via AI Portraits>Face Attributes and then I'm partial to the new "Be Cool" option whereas before it used to only be "forced smile". But the "Be Cool" is much better.

Oh, and with regards to people coming out too red or orange or whatever - do white balancing or adjustments in photo software edits BEFORE making the facegen. It is way more effective to address that stuff in the source file before making the facegen. The orange/purple/red sliders in the facegen software can only do so much correcting.

Also, general advice, don't neglect the asymmetry or shape sliders before you are done. They matter.
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Complete Universe Facegen Pack 2.0 (mine included)
https://www.mediafire.com/file_premi...k_2.0.zip/file

Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file
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