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OOTP doesn't have a hard/weak indicator. Players get rated on how often they get hits, not why.
BABIP isn't really an indicator of hard hits. Luis Arraez is a great example of that. I guess maybe the Gap rating could potentially be used for this purpose, but I doubt it currently is...and it has an elevation factor.
I'd like to see OOTP advance on this type of thing, getting more into launch angle, exit velocity, etc.
Those type of changes would be hard to implement for historical players, however, which becomes the rub for any modernization of the engine.
Last edited by Rain King; 12-01-2024 at 08:48 PM.
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