I think someone above said they had checked the actual under the hood ratings? I guess I would like to see/understand some details on how much these ratings are changing under the hood.
Some other thoughts I have...with the way you have things set up. Players developing really fast, with a young development target...that somehow shifts the Aging timeline also.
I've always kind of wanted more details about how those development settings could potentially affect other things and wondered if there might be some built-in counter-balancing.
If players are "peaking" at 21 instead of 26, maybe that automatically shifts the baseline aging target 5 years earlier also.
Or, maybe the game lowers the chances of a "young" player that has reached their potential within the "who gets hit with a negative TCR" equation...and since a much larger group of your players qualify than most leagues...the TCR gets more heavily shifted to whatever age groups don't qualify for that protection. 24 would make sense as an age where something like that gets lifted.
Basically, your extreme settings could be causing some other thresholds to shift or recalibrate.
I'm also kind of wondering exactly what it is you are wanting out of this league with those settings? What age are you generally seeing players hit full potential? How many players are still around over the age of 30?
Last edited by Rain King; 12-27-2024 at 02:21 PM.
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