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Old 02-13-2025, 07:42 AM   #1
jhcardinals
Minors (Rookie Ball)
 
Join Date: Nov 2018
Posts: 43
Hoping for OOTP 26 and Beyond

Hi folks,

I've been frustrated with the last couple of releases and I thought I'd put that fuel into at least some suggestions on what would make my playing experience better. Of course not all of these are original and some have been kicked around by the community for years, but thought why not just put it out there. Everyone plays the game differently, and maybe some of these are total non-issues for the entire player base. I've included some bugs I've had numerous times over the years that just continue to crop up whether they've been in patch notes or that I've personally reported. Kept it mostly to actionable gameplay and online league stuff. I can go into further detail on any of these. Please let me know if any of these features are already in the game.

Big Picture:

Working interactive AFL for online leagues, winter (LIDOM, Caribbean series) and instructs leagues

Japan

Functional tournaments that involve teams from existing leagues

Rule 5 Draft Overhaul

Relief pitcher usage improvements and manager customization with more strict usage parameters

Free Agent preferences that go beyond manager personality and reputation

Minor League development/morale monitoring, emails from scout/manager saying to promote x prospect for good performance beyond the monthly update and reports tab

More player interactions, like promises (beyond contract promises) and buying out FA years

MiLB FA and ST invite overhaul, ST general overhaul

Ask for improved stadium or new section, walls moved back, etc.

Easier addition of minor league levels like short-season A without causing a power outage or dead-ball level stats

Streamlined waypoint-oriented offseason experience

Better interactions between 2 unaffiliated associations through the posting system

Proper online league integration to single player additions, like owner goals discussion, buying independent league players, etc.

PTBNL lists

Minor Improvements:

Trade AI tweaks and AI untouchables, leverage beyond just time remaining and happiness

Randomizing personalities in the creation wizard

Unloyal/Greedy players less willing to sign long term deals pre-arb and wanting deals comparable to elsewhere around the league

FA players less willing to just accept 2 team options and almost considering them as if they were fully guaranteed years

Arbitration players unwilling to accept 1 year deals unless their number is reached

Better ways to look at past performance, awards. Multi-manager leaderboards.

Owner/Fan response to roster moves beyond the interest

Rudimentary Int'l Draft option (until it flares up in the next CBA talks)

Allow rescheduling of tournaments and creation with a wizard mid-game, allowing for forcing start on a particular day

Scouting Director Top 100 prospects

Development budget breakdown

Fictional players develop into more splits-heavy profiles beyond arm slot that the scout may notice pre-development

Moving back to a more DIPS-centric model, I'm not convinced PBABIP is trying to do much more than fudge the numbers when they don't have to be

Designate minor league spot starter (or preference order)

Create organizational depth chart so 1 injury doesn't snowball into 5+ minutes of moving a guy from AA to AAA and down the line entering them all in manually on each screen

Scripted PH/PR use

MLB Draft PPI (ROY, MVP)

Competitive balance picks

Talented MiLB FA do not sign back as easily (it's really like a reserve clause in current form)

Online commissioner auditing page

Standing online league trade offers

In-game looking for group online leagues

Hoping the Dev Lab 2.0 addresses the numerous issues with the current form

QoL Changes:

Full waiver list widget available in manager office or team home screen

Adjustable ticket price/budget widget available in manager office or THS

THS, Meet the Team, Finances widgets available in manager office

Widget for handling injuries and replacing with most suitable candidate where the sim is uninterrupted

Trading screen does not remove player's side when second team is switched (option)

Stable coach generation that doesn't require maintenance (quotas/spots), smart-randomize coach attributes

Allow contract extension rules that are common in online leagues (percentage increases, no one year greater, frontloading/backloading, vesting and multi-year options)

Pennant Chase divisional, bye odds

Team needs just allows the ovr/pot league setting when adding

Player movement on empty depth chart space defaults to "if starter tired"

Rerun preseason predictions on demand right before the season (once rosters are set) without deleting the file

Ability to move milb player off IL momentarily into a full roster

Manager interaction to keep on a coach in a position he has red control on

Have AI set teach roles if they aren't at the beginning of a season

Automated waiver/DFA days based on the start and end of a sim

Bug Fixes:

Remove private news involving player for other online GMs (reveals sensitive info)

100% retention players not carrying through team options

Functional IAFA system in online leagues

Fix R5 players being returned to their own teams when tournaments are in the game

Fix "compensation" showing on voided team options and occasionally on non-tendered players

Fix int'l players becoming R5 eligible immediately (honestly, a button that even catches false positives but removes all under x service time would be great) if too many are created or a int'l draft is run. Sometimes it's on an unsupported idea, sometimes it's a bizarre quirk, but a quick fix button regardless would be appreciated

Post with easy to understand recommended resolutions and help. A ton of mac-specific crashes seem to be due to resolution issues. It's terrifying to click coaches from places like the search menu (crash). Or use the right-click menu multiple times in succession (lock). Or throw players into the void on the transactions screen. Or for seemingly no reason at all get a strange overlap glitch. I could be wrong on the cause but I've had success fixing those issues with spamming the escape or control buttons or just dragging the edge of the window until I get some app feedback.

There's an issue that crops up with milb players reaching the ML roster from ST on OD every year. I think the only issue remaining here is milb FA that are out of options cannot be optioned if they remain on the roster until OD.

ML minimum (auto) players released midseason owed salary in full.

Can take players making any money in R5, guarantee their salary, and saddle the victim team with the contract at any point.

Player arrows available when overriding team strategy settings

Send scouting reports and contract reactions to the correct online GMs

Draft order decided by playoff order option as it is in real life, as well as teams that missed the playoffs all picking before teams that make the playoffs

Draft lottery randomness fix

Do not overwrite fixing house rules violations like multiple team options or vesting options when importing

TWP doesn't default to SP, and is usable as PH/RP

Fix modifiers for tournaments, it shouldn't be necessary to divide the league totals into the correct # of games to avoid football scores

Allow for custom playoffs in tournaments with no preceding season. Allow for seeding to be assigned, and allow the 1 seed to have home advantage throughout.

Statistical accuracy improvements (something is wrong with those wRAA and defensive run metrics, I should run an analysis to support this claim but it's just not worth it). The BsR/ZR calculation certainly has some issues as it can fluctuate between users within an online league (especially if OOTP has been left running for longer).

Pipe Dream

Online league integration within the game

Live in-game drafts for online leagues
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