A note on some of the Guardians that follow and a reveal of an OOTP26 change that I'm excited about, but I am certain won't make any feature list. That is... for 26, OOTP has removed the auto-weight increase function for historical facegens based on height and weight. I've asked for this for some time, and I bet very few here are even familiar with it. Well, here's the deal...
If you have someone that is, for example 5'11" and 215 lbs, and you make a facegen for them, and the game thinks that you have the "Heavy" slider in the facegen software not throttled far enough, it will add a ton of weight to the facegen in the game. As a result, a facegen creator needs to take a facegen that looks great and make it fatter lest the game bloat it on its own. The problem is that the bloat trigger has been so sensitive, that it has been very difficult to avoid having facegens that are prefect in the software and that are perfect in the game 5 pounds lighter... but suddenly bloat if the database updates the player's weight a tad to the upside.
So, all that to say this. I didn't bloat proof some of these Guardians. So, in OOTP25, some may appear bloated. I'm moving on to how OOTP26 will present the facegens. I've been asking for this improvement, and I'm done compromising the best facegen I can make to plump up faces just to avoid super-bloating in the game. It's such a relief.
If you wanna remove the bloat in an OOTP 25 game until then, knock the weight down and refresh the fg file via auto-refresh in the player editor
Now the Guardians that were requested...
Last edited by LansdowneSt; 02-23-2025 at 08:23 PM.
|