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Old 02-27-2025, 03:09 PM   #8
CH1MA3RA
Minors (Triple A)
 
Join Date: Aug 2021
Posts: 257
Quote:
Originally Posted by Will Beh View Post
Not in 26; the problem I've been facing with this one is that if you could choose the position then it's basically the same as just starting your guy at that position in spring training (cause you can teach them any position in spring training already). So what makes this program different is that, while you rely on your staff to pick the position, if it's a new area of the field then they will teach the player the basics of that position as well (unlike in spring training). I.e. if your player is an infielder with no outfield experience and they try him out in center, if it works out he'll gain outfield range, outfield error, and outfield arm. That's unlike if you started him there in spring training, in which case he'll just gain experience at the position but might still suck. Tbh I've considered removing this program because I get that people want to choose the position so this feels bad, but if you can choose the position then it's just a better version of something already in the game. But if I remove the bonus to ratings that they get, then it's just the same thing as playing the player at the position in spring training, so it's kind of pointless. So to keep it in it's own niche it would need to stay as-is. That being said, with the new midterm emails in 26, you'll be able to see what position your staff chose for the player, and you can pull them out if they aren't performing well and you don't like the position.
Perhaps there's a path to decouple learning infield/Outfield skills from the experience gain side of it. This could make playing in ST the primary way to realize the gains from the skills improvement.

After all, taking groundball drills and such doesn't really equate to gameplay experience.

One way to approach this is to reskin the "Learn New Position" programs as "Improve Infield Skills" or "Improve Outfield Skills" or "Improve Catching Skills".

These could result in a +/- skill gain effect but should also require actual playing time to apply those skills to learn a new position.

Hope that all makes sense
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