
[Approach Question] Keep Existing Park Factors, Adjust Custom 3D Ballparks
Hi all; long-time player, first-time modded in OOTP, and wanted to validate an approach with the community before starting off.
As part of an online league, we used OOTP17 for a long while, and I had made some custom 2D ballpark images to use for our teams to watch playoff games “live” as a group. We then moved to OOTP22, and now utilize the 3D park feature. I’d like to make customized fields, without modifying the park factors and impacting the game (for example, one park has an infamously short left-field porch, and want to retain that).
Most of the tutorials start from the ground up; however, there are so, so many 3D ballparks already made, I had hoped to use those, and customize with basic retexturing and some model modification (outfield fence position, stadium names, etc.) / addition.
My initial plan was to attempt this order, but looking for input if this isn’t the most optimal way:
- download the custom stadiumÂ’s file
- start with adjusting the model to match the outfieldÂ’s perimeter
- retexture / modify the rest of the stadium
- update the .prk file of the custom stadium to match the existing in game park factors
- select the stadium in Team Settings, and adjust the grid to map to the stadium correctly
If the initial model is close enough to the correct dimensions, can the re-grid / re-map feature be used, and I could omit having to modify the solid modelÂ’s outfield fence line? IÂ’m just not familiar with how it works.
Will toy around with importing a standard custom statium, and see what happens, but would appreciate any insight.
Thank you!
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