Quote:
Originally Posted by Rain King
I'm not sure why anything Matt or I said would lead to "ignore that".
The game has to have a baseline statistical output. That is what the League Totals are. From there everything is based on percentages/ratios.
The player ratings still determine the outcome, but the game needs to know what the average outcome should be for an Average Batter vs. an Average Pitcher. So, your League Totals are you determining that environment.
Why would the game create player/enviroments out of the box that produce 100 HR players or 130 win teams? I wouldn't think that is what people want by default. However, you can make it that way if you would like.
I created a team that went 162-0 at one point to prove this, will dig through my posts and link that.
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It's fun to give a player max ratings at everything and see how good you can get them. I know I've definitely gotten over 20 WAR, not even counting setting them as a two-way guy to get those pitching starts in.