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Old 03-17-2025, 12:38 PM   #59
lsburner
Bat Boy
 
Join Date: Mar 2021
Posts: 10
Quote:
Originally Posted by BaseballATeam View Post
A behavior change I'm not enthusiastic about but could be easily (I assume) adjusted to be great...

I've always used the "Minor League Managers" option for "Minor League Free Agent Signings & Releases." I want to delegate that aspect of roster management. What I've discovered is that my managers are offering multiple split contracts worth ~$2MM to a half-dozen players. That's having negative effects on my budgeting.

Now, what would be cool is if the Minor League Managers were constrained to $0 offers by default but sent you an action item email when they wanted to offer a player more. i.e. "We want Marco Luciano, but he wants an invite to Spring Training with a $2MM split contract. Should we make the offer?" And then the decision button is a simple agree/disagree, or it could drop you in the negotiation window with that player (whichever is easier programmatically).

Put simply, my personnel should ask me (in whichever way you feel is appropriate) before spending money. That *could* extend to other manager operations. i.e. a toggle box to "ask for approval" for events like sign/fire minor league personnel.

I guess what I'm asking is to consider polishing the simulation of collaboration between a multi-person front office staff.
I've noticed they're doing this in 26 too. I have it set up to get news from my org in my emails though, so I get notified when the player wants more $ at least. But I've also noticed that it seems like the AI is acting weirdly because there will be dozens of rounds of negotiations that seem to be going nowhere with the same player who's a minor league free agent. The attached screenshots are just one example; there have been a bunch of other players over game years 2025-2029 where the AI keeps offering essentially the same contract over and over and over again. That's a minor issue because it just means I get annyoing emails but it's still strange and not something I recall from prior versions of the game.
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