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Old 04-11-2025, 03:25 PM   #10
Brad K
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Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by drksd4848 View Post
OK,

First, delete all the cameras in the park.

Second, download my zip file. Extract the ootp3d file, then copy the cameras into that park. You may have to tweak some of them a bit depending on the park.

The readme should tell you all you need to know. These are TV angles updated for 25. They work less well on 26

Now, a bit it of a tirade, with all the love in the world for Matt.

I have found the dynamic cameras and the movement for the cameras have significantly down graded with each version. We have wild swings and shaky unpredictable movements even with the stock cameras and stock setting. It hasn't been shown much care and attention. And it should. It's a nice feature with potential.

I have been back and forth with Matt about this for the previous two versions (I kind of gave up with this version) I've even shared my cameras. I can't speak for him, but I think his feeling is what I ask for is specific to the way I play OOTP and not for the majority of users. I disagree.

I believe the cameras and angles should be based on what we see on TV or "optimized for a television viewing experience" (My ootp3d file provides this) and not just a collection of weird angles that are stock with the game. I have also been crowing that we should have more control over what the cameras do and where they go... on deaf ears.

I get the dev team seems to disagree with me. Maybe they are right, because they know their users better than me.

Part of me wishes they could train me on the system they use (especially if it has a GUI), then I take it over and do it... for FREE!!

But down load the zip. Follow the readme and that should get you home.
Do you have a video showing the function of your camera mod?
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