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Originally Posted by raptorman415
Hey, I am a long-time reader and lurker on this here thread. It is really incredible work you do here with this. Attention to detail and historical accuracy is what always keeps me interested and gives me ideas for the historical fiction league I am running.
I do have a question about how you run such a large save with multiple leagues. How do you control the stats so well? Is it auto-calc or the historical pre-calc modifiers, or is it a totally different calculation you use to ensure stats are historically correct with the time period across the universe?
I run my own and a problem I run into is that one season a team can hit a realistic for the time amount of home runs and the next, they either hit way too much or way too little. Sometimes, free agents who enter have ratings that don't match up with players already in the league and that leads to a statistical imbalance.
Just want some insight into how you make your world run. Love the work you put in.
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Thanks for the kind words!
So what I've decided works best for me is this: The day before the season starts in one of the competitions I run Auto-Calc and then go to the next day and look at the Season Predictions Report that is generated by the game. If any of the basic statistics - Average, Runs, Strikeouts, etc - looks off I CTL+ATL+DEL out of the game and reload, since it will reload on that previous day instead of autosaving like when you quit a normal way.
From there I tweak with the Auto-Calc modifiers a bit, depending on whether I think certain things need to be decreased or increased, run that day before the season again, and take another look at the Preseason Predictions. If they look good, I go forward. Otherwise, I just repeat the previous step as needed. Typically it only needs a tweak once or twice, and only takes a couple of minutes once you know where you need to go to monkey with everything.
Another thing you could do is set the Park Factors of every venue to 1.000 for everything in order to cut down on the time needed to make sure things are the way you want them. That might not be the best for immersion purposes - Hitters' Parks, Pitchers' Parks, etc - but IIRC the engine takes Park Factors into consideration when doing Auto-Calc, so neutralizing every park would make the Auto-Calc simply rely on the statistics you have loaded into it combined with the ratings of the players.
I've tried the pre-set modifiers before, but those work best if you have a league full of stadiums that are similar to an MLB set with no real quirks.