05-07-2025, 03:23 PM
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#39
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Bat Boy
Join Date: Feb 2024
Posts: 4
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Quote:
Originally Posted by AlCzerviksRide
A bit of love for us custom world builders. There's a lot here, but adding any of these would be amazing.
- I like to create large worlds, and doing that in one sitting in impossible. Create a system so that I can create one league or region, save it as a template, and come back later and keep adding. This would also keep my one stupid error that I inevitably make from ruining hours of work.
- Allow for promotion/relegation to be added later on in years. This would alleviate the above issue, as I could create a small world and grow it organically as I go along.
- More than one team promotion/relegation.
- Keep detailed stats from international club tournaments. When my fictional Red Wings play in a North American club continental tournament against a fictional Dominican powerhouse, I want to know each teams history in that tournament. And maybe head to head.
- Finances in the top flight should be much higher than those in the lower leagues, and market size should have a much larger effect on budgets. As it is, teams in the bottom tier with very small markets have the same budget as my teams in the top tier with huge markets. I would like to Wrexam a small club from a bottom tier and see if can promote them up to the NHL.
- I would also like to change historical plays drastically - i.e., Europe remains the same, but I would like to simulate that the 2009 mistake that the NHL made by putting PITTSBURGH PENGUINS on the Cup instead of DETROIT RED WINGS caused a huge split in the league and introduce promotion/relegation in a number of north american leagues who all play each other in a giant Champions League-type tournament.
- Multiple club tournaments available for a single team - a domestic club tournament, an international club tournament, etc. Maybe this requires me to input defined schedule dates for league play and different tournaments so there's no conflicts. I'm ok with that.
Like I said, there's a lot here, and a lot to build on in the future. Maybe some of these could be implemented sooner than others.
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This^
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